
The B-Room is a short psychological film that delves into the conflict between free will and digital confinement within a world modeled after a visual novel game. The story follows a male protagonist who becomes aware that he is trapped inside a looping narrative, forced to relive the same dialogues and choices within the mysterious confines of “The B-Room.”
Through visual novel–style interfaces, dialogue boxes, and glitch transitions, the film blurs the boundary between player and character. Each repetition deepens his sense of frustration and despair as he begins to question the reality of his world and the authenticity of his own emotions.
Visually, The B-Room employs UI overlays, screen distortion, and fragmented perspectives to evoke the aesthetics of interactive storytelling while exposing the limits of control within it. The cold precision of the digital interface stands in contrast to the protagonist’s unraveling mind, creating a visual and emotional dissonance.
Ultimately, The B-Room is a meditation on identity and autonomy—a story of a man struggling to break free from a system that defines his every choice, and to discover whether true freedom can exist in a world built on endless repetition.
As the editor of The B-Room, I drew heavily on my understanding of game design and interactive storytelling to shape the film’s visual and emotional rhythm. Since the story takes place within a visual novel–like world, I designed and implemented numerous interface effects, including dialogue windows, cursor movements, and glitch transitions, to replicate the aesthetics of an in-game experience.
Beyond technical editing, I aimed to express the protagonist’s growing awareness and desperation through visual layering and rhythm—using looping cuts, sudden freezes, and digital distortions to mirror his entrapment inside the narrative system. Each transition was carefully timed to feel both mechanical and human, reflecting the tension between coded reality and personal emotion.
Through these choices, I sought to merge cinematic editing with game mechanics, transforming post-production into a space of storytelling. My role was not only to refine the pacing and structure of the film but also to bridge the language of film and video games, creating a unique hybrid style that captures the essence of The B-Room.